You and Sam against Robin and Kit. Say what you can take, then take it.
βοΈ Settings
Nil bids
Bags
your bidβUs0Them0
ποΈ Tricks played
π― The idea
Four players in two teams β you and Sam against Robin and Kit.
Before anyone plays, everybody says how many tricks they will take.
Then you try to take exactly that many.
β οΈ Spades are trump
Any spade beats any card of any other suit. If you have a card of
the suit that was led you must play one β the cards you cannot play go
grey. Nobody may lead a spade until one has been played on
some other suit.
π’ Making your bid
Your team's two bids add together. Make it and you score ten a
trick. Miss it β even by one β and you lose ten a trick.
Extra tricks are worth just one point each, and they are called
bags. Collect ten bags and your team loses 100, so taking more
than you promised is not free.
0οΈβ£ Nil
Bid Nil and you are promising to take no tricks at all.
Keep it and your team gets 100. Break it and you lose 100 β so your
partner may have to take tricks to cover you.
π Levels
π± Sprout: a short pack (7 up), no nil, no bags, first to 200. π§ Scout: the whole deck with nil, first to 300. π Ace: nil and bags, first to 500.
A level sets the switches in βοΈ Settings.
π€ Auto
Tap π€ Auto at the top and the game plays your hand too β
your bid, every card, and on into the next hand β at the same pace as
everyone else. Handy when you need to put the phone down. Tap it again to
take over; the game finishes the card it is on and then waits for you.
It plays for keeps. The tricks it takes, the bid it makes and any
bags it collects are on your team's score, and a match can be lost while
you are not looking. It bids the gold number and plays like an opponent
at your level, seeing only what you see. The button stays lit the
whole time, so it is never a mystery who is playing.
π The rules
π¨οΈ A card for the table
Print the rules on one sheet, fold it into a card and keep it in
the deck box. One side, no scissors.
Open the printable rules card