Spades — rules card
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Spades
4 players · one 52-card pack, in two
partnerships
THE IDEA
• You and the player opposite are a TEAM.
You win together and you lose together.
• Before playing, each of you says how many
tricks you will take. The two bids add up, and
the team has to make the total.
• Highest score wins — the opposite of
Hearts, which is next to it on the shelf.
PLAYING A TRICK
• You must follow the suit that was led if you
hold it. Holding a spade is not an excuse to
play one.
• A spade beats any card of any other suit,
however small. Among spades, and among
cards of the suit led, the higher card wins.
• Nobody may LEAD a spade until a spade
has already been played on some other suit.
SCORING
• Make your team's combined bid and you
score 10 a trick, plus 1 for each extra trick
beyond it.
• Miss it and you lose 10 a trick for the whole
bid. Taking nine when you bid ten costs you a
hundred points.
• Those extra tricks are BAGS, and every ten
of them costs 100. Bidding low and coasting is
not a strategy here; it is a debt.
NIL
• Bidding NIL says you will take no tricks at
all. Make it and your side gains 100; take even
one and it loses 100.
• Nil is scored for you alone, before the team
total is worked out.
• A nil bidder's tricks do not count towards the
team's contract. That is exactly what makes
nil dangerous for your partner as well as for
you.
WHAT THE TABLE TELLS YOU
• Your partner is named as your partner on
the felt. Which two seats are a team is not
something to work out from the scoring.
• The game's own estimate of your hand is
offered as a marked suggestion when you bid.
The opponents use the same number.
• Cards you may not play are greyed rather
than hidden.
WORDS THIS GAME USES
Trick — One card from each player. Here you
WANT them — as many as you said, and no
more than you can afford.
Trump — A suit that beats all others. Always
spades here, which is why nobody bids for it.
Contract — The number of tricks your team
promised. Two bids added together.
Bag — A trick you took beyond your contract.
Harmless one at a time and worth minus a
hundred once you have ten.
Nil — A bid of zero. Worth a hundred to make
and a hundred to miss.
Setting — Stopping the other team making
their contract. Often worth more than making
your own.
WHERE THESE CAME FROM
Pagat.com — Spades. Spades is a
twentieth-century American folk game with no
governing body. Pagat records the common
forms; the bag rule below is the one almost
everybody plays and almost nobody agrees
the details of.
w.richardpringle.com/games/spades/
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