๐Ÿƒ Solitaire

Every deal can be won. We check before we deal it.
โš™๏ธ Settings
Turn over
Redeals
Empty column
Take back

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๐ŸŽฏ The idea

Get all the cards into the four home piles at the top right โ€” each one starts with an Ace and climbs to the King.

๐Ÿ‘† Moving a card

Tap a card to pick it up. Every place it is allowed to go lights up with a green ring. Tap one of those to move it.
Tap the picked card again to send it straight to its home pile โ€” or, if there is only one place it can go, straight to there.
In the columns, cards stack down by one and alternating colour โ€” a red 7 goes on a black 8.
An empty column can only be started by a King โ€” unless you turn that off in โš™๏ธ Settings.
You can also take a card back down off a home pile if you need it in the columns โ€” tap it just like any other card.

๐Ÿ”„ The pile at the top left

Tap it to turn over new cards. When it runs out, tap the empty space to turn the pile back over and go round again โ€” as many times as you like.

๐Ÿ’ก You can always win

Before dealing, this game solves the deal and only gives it to you if it found a way to win. So there is always a way through.
๐Ÿ’ก Hint shows you the next move of a real winning line โ€” not a guess. โ†ฉ๏ธ Undo goes back as far as you like, and โคด๏ธ Send up sends every card that is safely finished with.

๐Ÿ™‚ Levels

๐ŸŒฑ Sprout: a small deck (Ace to 7) and five columns.
๐Ÿงญ Scout: the whole deck, turning one card at a time.
๐Ÿ† Ace: three cards at a time, and only three redeals.
A level just sets the switches in โš™๏ธ Settings โ€” change any of them and you are playing your own mix. Whatever you pick, the game still proves the deal can be won under those rules before it deals it.

๐Ÿ“œ The rules

๐Ÿ–จ๏ธ A card for the table

Print the rules on one sheet, fold it into a card and keep it in the deck box. One side, no scissors. Open the printable rules card

๐Ÿ”Ž What everything means

The four suits. Two are red and two are black:
The marks on the table: