Every deal can be won. We check before we deal it.
โ๏ธ Settings
Turn over
Redeals
Empty column
Take back
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๐ฏ The idea
Get all the cards into the four home piles at the top right โ
each one starts with an Ace and climbs to the King.
๐ Moving a card
Tap a card to pick it up. Every place it is allowed to go lights
up with a green ring. Tap one of those to move it.
Tap the picked card again to send it straight to its home pile โ
or, if there is only one place it can go, straight to there.
In the columns, cards stack down by one and alternating colour โ a
red 7 goes on a black 8.
An empty column can only be started by a King โ unless you turn
that off in โ๏ธ Settings.
You can also take a card back down off a home pile if you need it
in the columns โ tap it just like any other card.
๐ The pile at the top left
Tap it to turn over new cards. When it runs out, tap the empty space to
turn the pile back over and go round again โ as many times as you like.
๐ก You can always win
Before dealing, this game solves the deal and only gives it to you
if it found a way to win. So there is always a way through. ๐ก Hint shows you the next move of a real winning line โ not a
guess. โฉ๏ธ Undo goes back as far as you like, and
โคด๏ธ Send up sends every card that is safely finished with.
๐ Levels
๐ฑ Sprout: a small deck (Ace to 7) and five columns. ๐งญ Scout: the whole deck, turning one card at a time. ๐ Ace: three cards at a time, and only three redeals.
A level just sets the switches in โ๏ธ Settings โ change any of them
and you are playing your own mix. Whatever you pick, the game still
proves the deal can be won under those rules before it deals it.
๐ The rules
๐จ๏ธ A card for the table
Print the rules on one sheet, fold it into a card and keep it in
the deck box. One side, no scissors.
Open the printable rules card