๐Ÿ‘‘ President

Get rid of every card first and you rule. Finish last and you pay for it.

โš™๏ธ Settings
Sort your hand

Wild cards

Who leads

hand1 you areโ€”

๐Ÿ‘‘ The idea

Everybody is dealt the whole pack. Get rid of all your cards and you finish first. Where you finish decides what you are called next hand โ€” and what you have to hand over.

๐Ÿ”ข The order is not the usual one

Low to high: 3 4 5 6 7 8 9 10 J Q K A 2, and the joker above everything.

The 2 is the highest ordinary card, not the lowest. That catches everybody once.

๐Ÿƒ Playing

Lead any number of cards of the same number โ€” one 7, two 7s, three 7s. Everybody after you must play the same number of cards, of a higher number, or pass.

Passing puts you out until the pile is cleared. Even if you could play later, you have to wait for the next pile.

โšก The two rules that win games

Fewer 2s beat more of anything. Two 2s beat three aces. One 2 beats four kings. The counts do not have to match when you are playing twos.

A single joker beats absolutely anything โ€” and nothing beats it, not even the other joker. The pile is cleared straight away and you lead the next one. There are only two of them in the pack.

๐ŸŽ–๏ธ Titles

First out is the President, second the Vice-President, last is the Loser and second to last the Vice-Loser. With three players there are no Vices โ€” just President, Neutral and Loser.

There is no score. What you are called is the score.

๐Ÿค The exchange

Before every hand after the first, the Loser gives the President their two best cards and the President gives back any two. The Vice-Loser and Vice-President swap one each the same way.

You do not get to choose what you hand up. You do get to choose what you hand down.

๐Ÿงน Two house rules

The Loser deals and clears. It is a chore and it goes to whoever is behind.

Play starts to the President's left, so where you sit relative to the top changes every hand.

๐Ÿ™‚ Levels

๐ŸŒฑ Sprout: two opponents who always play their lowest cards.
๐Ÿงญ Scout: three opponents who save their 2s for when they matter.
๐Ÿ† Ace: four opponents who hold a joker back and watch who is nearly out.

A level changes how well they play, never what they can see.

๐Ÿค– Auto

Tap ๐Ÿค– Auto above your hand and the game plays your seat too, at the same pace as everyone else โ€” handy when you need to put the phone down for a minute. Tap it again to take your hand back; the game finishes the move it is on and then waits for you.

It plays exactly like an opponent at your level, and it sees exactly what you see โ€” your own hand and the pile, nothing more. While it is on the button stays lit and your buttons go quiet, so it is never a mystery who is playing.

๐Ÿ“š Where these rules come from

President is our own arrangement of the public-domain climbing-game family also called Scum, Daifugล or worse. The two catch-up rules and the fewer-twos rule are how this house plays it. Written up in docs/president-spec.md.

๐Ÿ“œ The rules

๐Ÿ–จ๏ธ A card for the table

Print the rules on one sheet, fold it into a card and keep it in the deck box. One side, no scissors. Open the printable rules card

๐Ÿ”Ž What everything means