President — rules card
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President
3 to 5 players · one 52-card pack plus both
jokers — 54 cards
THE IDEA
• Get rid of every card. Where you finish
decides what you are called next hand, and
what you give away.
• There is no score. Your title is the record.
THE ORDER OF THE CARDS
• Low to high: 3 4 5 6 7 8 9 10 J Q K A 2, and
then the joker above everything.
• The TWO is the highest ordinary card, not
the lowest. This surprises everybody once.
• Suit never decides anything.
PLAYING
• On an empty pile, lead any number of cards
of the same rank — one, a pair, three, four.
• After that everybody plays the SAME
NUMBER of cards, of a higher rank — two
sixes need two of something bigger.
• Jokers are wild and can stand in for a rank.
What a joker does ALONE depends on the
ruleset — see Wild cards.
WILD CARDS
• Three rulesets in Settings, differing only in
which card may ignore the count. The 2 is the
top ordinary card in all three — that is the
game, not a setting.
• WILD 2s (ours, and the default): fewer 2s
beat more of anything. One two beats four
kings.
• Twos against twos is a count contest —
more of them wins.
• WILD JOKER: twos match the count, so
three kings need three twos. One joker still
beats anything.
• A lone joker sweeps the pile AT ONCE
where it beats everything — nobody gets a
turn to pass. Under Always Match it is only a
single 2 and does not.
• ALWAYS MATCH: everything matches the
count and the joker is only a stand-in. A four
of a kind is then very hard to answer — save
one.
PASSING
• Passing puts you OUT FOR THE WHOLE
PILE — no more turns until it is swept.
• When everybody but the last player has
passed, the pile is swept and that player
leads.
• Playing your LAST card does not sweep the
pile. It stands, and the lead passes on to
somebody else.
TITLES AND THE EXCHANGE
• Finishing order gives the titles: President,
Vice-President, the middle, Vice-Loser, Loser.
• Before every hand but the first, the Loser
gives their TWO BEST cards to the President,
who gives back any two.
• At the same time the Vice-Loser gives the
Vice-President their ONE best card, and gets
any one card back.
• With three players there are no Vices, so
only the two-card swap happens.
• The tribute is forced and the return is free.
That is the whole point of the hierarchy.
• The Loser deals and clears the table.
• Whoever holds the 3♣ after the swap leads.
The President can hand it over on purpose.
• The Loser leads every hand after the first.
Hand 1 follows the 3♣ — there is no Loser yet.
WHERE THESE CAME FROM
Pagat.com — President. A folk game older
than any edition of it. Our house rules are
marked.
w.richardpringle.com/games/president/
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