One bet is the whole game. The rest of the table is for sale.
âī¸ Settings
The table
Counters
Chip size
counters0put in0came back0
last rollsâ
đ˛ The idea
You throw two dice. On the first throw â the come-out â a
7 or 11 wins the pass line and a 2, 3 or 12 loses it.
Anything else becomes the point, and now you have to roll that
number again before a 7.
That is the whole game. Everything else on the table is optional.
â The odds bet, which is the point of all this
Once a point is set you may put more money behind your line bet.
That extra money is paid at true odds â 2 to 1 on the 4 and 10,
3 to 2 on the 5 and 9, 6 to 5 on the 6 and 8 â which means the house
keeps nothing from it.
It is the only bet in the entire building with no house edge, and it is
not advertised anywhere on a real table. You are only allowed to make it
because you already made a worse one.
đ¸ Why the middle of the table looks like that
A craps layout is the most frightening surface in a casino, and it is
frightening on purpose: the crowded middle is where the bad bets live,
and somebody who cannot read it bets whatever the person beside them is
betting.
So every square here says what it costs, before you tap it. Green
stripe: cheap. Red stripe: not. The numbers are printed as well, because
colour on its own is not an answer.
đ What every square costs
The house edge is the share of everything staked
that the table keeps, over time. It is worked out from the dice, not
typed in â and the whole list is sorted cheapest first.
đ Levels
đą Sprout: the pass line. One bet, one button â and that is craps. đ§ Scout: odds behind the line, and come bets. đ Ace: the whole crowded middle.
A level changes how much of the table you can reach. What it adds
is always worse than what you already had â except the odds, which
is better than everything and costs nothing.
đĢ What this game will never tell you
There is no hot shooter, no due number and no lucky streak here, because
there is no such thing. Dice have no memory. The last rolls are shown as
a record, not a hint.
đĒ The counters
They are counters. They buy nothing, they turn into nothing, and this
game will never ask you for anything. When they run out â or when you
cash out â you get told what you put in, what came back, and how that
compares to the best square on the table.
đ The rules
đ¨ī¸ A card for the table
Print the rules on one sheet, fold it into a card and keep it with the
chips. One side, no scissors.
Open the printable rules card