Craps — rules card

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Craps 1 players · two six-sided dice THE IDEA • You throw two dice. Every bet here is about what they add up to, and when. • Two dice make THIRTY-SIX outcomes, not eleven. Seven comes six ways and twelve comes one, and every price here is worked out from that. • You are playing with counters. They buy nothing and turn into nothing. THE COME-OUT ROLL • The first throw is the come-out. You must have a bet on the PASS LINE to make it. • 7 or 11 — the pass line wins, straight away. • 2, 3 or 12 — the pass line loses. This is "craps", and it names the game. • 4, 5, 6, 8, 9 or 10 — that number becomes THE POINT. The puck flips to ON and shows it. THE POINT • Keep throwing. The point again wins the line; a 7 first loses it — a "seven out". • Nothing else touches the line. A point of 6 waits for a 6 or a 7. • You may NOT take the line bet back once the point is set. A real rule, and not in your favour: every point is harder to roll than a seven. THE ODDS BET • Once a point is on, you may put more counters BEHIND the line. This is the odds bet. • It pays true odds — 2 to 1 on the 4 and 10, 3 to 2 on the 5 and 9, 6 to 5 on the 6 and 8 — so the house keeps NOTHING from it. • The only bet in the building with no house edge. It is printed nowhere on a real layout. • You may back the line with up to three times what is on it. THE REST OF THE TABLE • A COME bet is a pass line bet starting next throw. Same price, and it takes odds of its own. • A PLACE bet says a number comes before a 7. The 6 and 8 cost 1.52%, the 5 and 9 4.00%, the 4 and 10 6.67%. • The FIELD is one throw: 2, 3, 4, 9, 10, 11 or 12 — sixteen ways in thirty-six, not seven numbers in eleven. • A HARDWAY needs the number as a pair — 3+3 for a hard 6 — before a 7 or an easy 6. • ANY 7 pays 4 to 1 on a throw that lands one time in six — the worst bet on the table, at 16.67%. • Place bets and hardways are OFF during a come-out throw. • Every square shows what it pays, what would be fair, and the gap between them. WORDS THIS GAME USES Come-out roll — A throw with no point set. Seven out — A 7 while a point is on. The line goes, and so does nearly everything else. True odds — A payout matching how likely a thing is. A 6 comes five ways against a 7's six, so true odds are 6 to 5. Hard and easy — 8 as 4+4 is hard; as 6+2 or 5+3 it is easy. The house edge — The share of everything staked at a square that the table keeps over time. WHERE THESE CAME FROM Wizard of Odds — Craps. No governing body, and house rules vary — but the arithmetic of two dice is settled and published. Craps descends from hazard. w.richardpringle.com/games/craps/ ▲ FOLD ▼ ▲ FOLD ▼ ▲ FOLD ▼ FOLD & TEAR