War — rules card
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War
2 players · one standard 52-card deck
THE IDEA
• Both players turn over their top card at the
same time. The higher card wins both.
• Ace is high: 2 is the lowest card and Ace the
highest. Suits do not matter.
THE DEAL
• Shuffle and deal the whole deck one card at
a time, face down: 26 each. Nobody looks at
their cards.
A BATTLE
• The winner takes every card in the battle. In
the Full game they go to the bottom of the
winner's pile; in the Short game they go to a
won pile beside it.
• A battle, wars and all, is played to its end
before the next one starts.
A WAR
• When the two cards are equal it is WAR:
each player lays three cards face down, then
turns over one more. The higher card takes
everything. Equal again: another war.
• A player with fewer than four cards lays
down all but one, and turns that one over.
• A player with no card to turn over loses the
battle. If neither has one, each takes back
their own and the game is over.
THE END
• Short game: play through your pile once.
When the piles run out, whoever won more
cards wins.
• Full game: won cards go back into play.
Whoever ends up with every card wins.
• A Full game can last a very long time, so it
stops after 500 battles, and whoever holds
more cards wins.
WORDS THIS GAME USES
Battle — Both players turning over a card, and
the higher one taking both.
War — What happens when the two cards are
equal: cards face down, then one more face
up to settle it.
Won pile — In the Short game, the cards you
have won, kept beside your pile and not
played again.
Face down — Laid with the back up, so
nobody sees what the card is. Your pile stays
face down all game.
The cap — The 500th battle of a Full game,
where it stops and the player holding more
cards wins.
WHERE THESE CAME FROM
Pagat.com — War. A folk game with no
authority. Pagat records the common form;
households differ on how many cards go face
down in a war.
w.richardpringle.com/games/war/
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