Spin Hop
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πŸŒ€ Spin Hop

The ball never stops rolling. Tap to jump to the next platform β€” but only once it has swung under you.
βš™οΈ Settings
How hard

The track is built from five shapes. Turn each one up or down to get more or less of it.

How fast it speeds up
Motes in the tube

Best: 0

⏸️ Paused

Your run is saved. You can close the app and pick it up here.

Too soon

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πŸ‘† One tap

Tap anywhere to jump to the next platform. That is the only control.

⏱️ Two ways to fall

Too late β€” the ball is always rolling forward. Wait, and you run off the end of your platform.
Too soon β€” the next platform has to swing under you first. Jump before it arrives and the world turns anyway, so you land on nothing.

πŸ›€οΈ The track changes shape

Every so often the world rearranges itself: a tube you spiral down, an unrolled ribbon, a half-pipe you rock across, a long rolling road, a spiral staircase you climb. The jump is timed exactly the same in all of them β€” only the view changes.

πŸ”Ž What you are looking at

πŸ’š Green platforms

Every tenth one is green. They are landmarks, not checkpoints β€” nothing about them is safer. They are there so you can see how far you have come.

πŸƒ It gets faster

The longer you last the quicker the ball rolls, so each platform gives you less time to tap: 279 ms at the start, down to 161 ms once it is up to speed. It never becomes impossible β€” the window never closes below 140 ms.
If that is still too quick, Settings Β· How hard has two easier settings. They stop the ball speeding up as much, which leaves you more time on every platform.