You and the other captain each hide a fleet. You cannot see theirs and
they cannot see yours. Take it in turns to fire at one square. Sink
every one of their ships and you win.
đ Taking a shot
The big sea at the top is theirs â tap a square to fire at it.
The small sea below is yours, and shows where they have fired.
A splash means you missed. A flame means you hit something.
Sink a ship and it appears, with its name.
đĸ Ships never touch
No two ships are ever side by side or even corner to corner. So the
moment you sink one, every square around it is empty water â and
you can rule all of it out without firing a single shot.
đĄ Stuck?
đĄ Hint points at the square most likely to be hiding something.
It works it out the same way the toughest captain does, from nothing but
the splashes and flames you can both already see.
đ Levels
The level chooses who you are playing, not just how big the sea is. đą Sprout: a small sea, and a captain who fires wildly and forgets
what it hit. đ§ Scout: a bigger sea, and a captain who finishes what it starts. đ Ace: the full fleet, against a captain that works out where you
are hiding.