Every bet on this wheel is the same bet. Come and see.
âī¸ Settings
The board
Counters
Chip size
counters0put in0came back0
last spinsâ
đĄ The idea
A ball drops into one of thirty-seven pockets. You put counters on
the board first, and if the ball lands somewhere you covered, you get
paid.
đĸ The zero is the whole point
There are eighteen red pockets and eighteen black â and a green
zero. The zero is not red, not black, not odd, not even, not high and
not low. So "red" is not half: it is 18 out of 37.
That one pocket is the entire reason the wheel makes money, and it is why
every bet on it returns about 97.3% of what you stake, over time.
âī¸ Every bet is the same bet
One number pays 35 to 1 and wins 1 time in 37. Red pays
1 to 1 and wins 18 times in 37. Do the arithmetic on any bet
on this board and you get the same answer.
Every control here shows what it pays and how often it wins, before
you tap it. That is the thing worth learning.
đĢ What this game will never tell you
There is no "hot number", no "due" number and no lucky streak here,
because there is no such thing. The wheel has no memory. The last spins
are shown as a record, not a hint.
đĒ The counters
They are counters. They buy nothing, they turn into nothing, and this game
will never ask you for anything. When they run out, or when you cash out,
you get told how much of what you staked came back.
đ Levels
đą Sprout: red or black, odd or even, high or low. đ§ Scout: dozens, columns and single numbers. đ Ace: the whole inside board.
A level changes how much of the board you can see â never the
odds. There is nothing here to make easier.
đ The rules
đ¨ī¸ A card for the table
Print the rules on one sheet, fold it into a card and keep it with the
chips. One side, no scissors.