Warning is how many seconds you get between one
row and the next. It is the whole of the difficulty. The yard speeds
up as you run and this number does not shrink to pay for it β
the gap between rows is measured out from the speed you are actually
going, every row, for ever.
Dash
Controls
Swipe on the yard: left, right, up to jump, down
to slide. A plain tap is a jump. Arrow keys and WASD work too.
Buttons puts four big buttons under the yard instead, for
anybody whose swipes do not land.
Sparks & steam
Sparks off the rails and steam in the air, drawn with
WebGL. Only for looking at. Steady view turns them off too.
Steady view
Steady view stops the camera leaning, bobbing and
shaking. Nothing about the game changes β only how much of it moves.
Seed
Leave it empty for a different yard every time. Type
something in and you get the same yard back whenever you type it
again. π² empties the box.
0
πͺ 0
Caught!
π You never stop
You run forward down three rails and you cannot slow down. All you choose
is which rail and how high.
Swipe left or right to change rail β that is always allowed and it
is always quick enough. Swipe up, or just tap, to jump. Swipe down to slide.
β³ A slide is a promise
A jump covers one row and then you are back on your feet.
A slide covers two rows and you cannot stand up early.
That is the whole game: sliding under a gantry buys you that row and
spends the next one, so look at what is behind it before you go
down.
You can swipe down while you are in the air β you drop straight
into a slide.
π The dog, and why one mistake is not the end
Crashing does not end your run. It costs you one length of
your lead on the yard dog, and you keep going.
Run clean for a while and the dog falls back again.
Only when the lead runs out are you caught. How many lengths you
start with is written on your rung below β and if you are carrying a
πΉ board, the crash costs the board and nothing else.
π§ Every yard is proved before you see it
An endless runner usually builds its road and hopes. This one does not.
Before any row is put in front of you the game works out every rail
and pose you could possibly be in, and if a row would leave you with
nowhere to go, that row is never built.
So there is always a way through. If you are caught, it is because you
missed it β never because there was not one.
β±οΈ The yard speeds up. The warning does not shrink.
Runners normally get harder by going faster while leaving the obstacles
the same distance apart β which quietly means less and less time to
react.
Here the gap between rows is measured out from how fast you are
actually going, every single row. Going faster means the rows come by
more often; it never means you get less warning than your rung
promises.
π What everything means
Everything the yard can put in front of you:
And the things worth picking up:
πͺ Three rungs
A new thing always arrives on its own, never two at
once.