Powder Peak

πŸ‚ Powder Peak

Six runs down the mountain, a half pipe and one very big jump. Race a rival, chase the clock, or spin all the way round three times β€” a 1080.
What to do
Where
βš™οΈ Settings
Sound
Riding
Buttons on the
Camera
Detail

⏱️ 0.0
πŸ’’
0 km/h
Thumb on the snow to steer · hold ‴️ to crouch, let go to jump, hold it again to land

Penguin Meadow

⏸️ Paused

The mountain is waiting.

🏁 Finished!

πŸ‚ Riding

Put a thumb down anywhere on the snow and a stick appears. Push it left and right to steer. Push it forward to tuck and go faster; pull it back to brake. On a computer: the arrow keys (or A and D to steer, W to tuck, S to brake). Groomed snow is fast, deep powder at the edges is slow, and blue ice hardly holds an edge at all.

‴️ Jumping

Hold ‴️ to crouch and let go to jump (Space on a computer). The longer the crouch, up to half a second, the higher the jump. Let go right at the lip of a ramp.

πŸŒ€ Tricks

In the air, push the stick left or right to spin. Half a turn is a 180, a full turn a 360, and three full turns is the 1080. Turn the stick the way you mean to spin while you are still crouched and the spin starts faster. Push the stick forward or back in the air for a flip. Hold ✊ (X on a computer) to grab the board: the stick's direction when you press it picks the grab (Indy, Mute, Stalefish, Nose grab, Tail grab), and a longer hold scores more.

πŸ›¬ Landing

The board has to point the way you are moving when you come down β€” forwards or backwards both count. With Faithful riding you must also be holding ‴️ when you land a real jump, and you must have let go of a grab. Get it wrong and you tumble, and πŸ’’ fills up; when it is full the run is over. Forgiving lands much more and never ends a run. Arcade never tumbles from a landing. Change it under Settings.

🏁 Match Race

Race one rival to the bottom, run after run: 4 on Easy, 5 on Normal, 6 on Hard. Win to move on. With Faithful riding you have three tries for the whole ladder.

⏱️ Time Attack

Alone against the clock. Your best run comes back as a see-through rider to race. πŸ₯‡ πŸ₯ˆ πŸ₯‰ for the times on the sign before you drop in.

⭐ Trick Attack

Points for every trick you land before the clock runs out. It has two places of its own: πŸŒ€ The Pipe, where you ride up a wall, fly and come back down it, and πŸš€ Big Air, one run-in and one enormous jump.

🚩 Contest

Three events, one after another, and the points add up: a slalom, Big Air and The Pipe. In the slalom, ride between the two poles of every gate: 300 points a gate, points for every second under the time on the sign, and tricks count too. Easy, Normal and Hard set which run it is and how narrow the gates are.

♾️ Endless

A mountain with no bottom and no clock. A sign every kilometre, and the light changes as you go. Tumbles never end it. 🏠 Menu keeps the ride for Continue; ⏸️ then 🏁 End ride, tapped twice, ends it. Easy, Normal and Hard set how steep and narrow it gets.

πŸ‚ Boards

Five boards, and each changes how the rider rides: All-round, Freestyle (spins and jumps), Alpine (fastest, slow to turn), Powder (floats in deep snow, lands softly) and Park (turns sharpest). The rider on the menu turns to show what you have picked. Then the colour. Pink is Amelia's.

🐧 Penguins

Penguins live on Powder Peak. The ones with a pink flag want a high five: ride close past them. Free Ride has no clock, so it is the place to find them all. Clear a Match Race and Pip the penguin will ride for you.

πŸ”Š Sound

πŸ”Š at the top turns it off, and it stays off in every other game here too.