Say what you can take. Then take it â or go backwards.
âī¸ Settings
Players
Miss your bid
Game to
trumpâbidâyou0
đī¸ Tricks played
đ¯ The idea
Everybody bids for the right to name trump. Win the bidding and you
lead the first card â whatever suit you lead is trump. There are
only four points in a hand however it falls, and you have to take at
least as many as you said you would.
⥠The rule that catches everybody
Even if you can follow the suit that was led, you may play a
trump instead. Always. The only thing you may not do is throw away a
different suit while you still hold the one led. This is not how Hearts, Spades or Euchre work, and it is most of
what makes Pitch its own game. Cards you may not play go grey.
4ī¸âŖ The four points
High â the highest trump anybody played. Low â the lowest trump anybody played. Jack â the jack of trump, if it was dealt at all. It goes to whoever
wins the trick it falls in, which may not be who played it. Game â count the cards you took: ace 4, king 3, queen 2, jack 1, and
a ten is worth ten. Most points takes Game; a tie gives it to
nobody. The ten beating the ace is the strangest thing in this game, and it
is right.
đĒ The bidding
Bid 2, 3 or Smudge, or pass. Smudge says you will take
all four. There is no bid of 4 â that is what Smudge is.
If everybody passes, the dealer is stuck with it at two. The dealer
may also match a bid to take it; everybody else must beat it.
Make your bid and you score everything you took. Miss it and you are
set back by the amount you bid â that is the "setback" the game is
named after, and it can put you below zero. Everybody who did not bid
always scores what they took.
đ Levels
đą Sprout: two opponents, honest bidding. đ§ Scout: three opponents who count their points first. đ Ace: four opponents who will trump your good suits.
A level sets the switches in âī¸ Settings.
đ¤ Auto
Tap đ¤ Auto at the top and the game plays your hand too â
your bid, the pitch, every card, and on into the next hand â at
the same pace as everyone else. Handy when you need to put the phone
down. Tap it again to take over; the game finishes the card it is on and
then waits for you.
It plays for keeps. It will bid, and if it wins the bid it also
chooses the card it leads â which means it picks trump. Miss the
bid and you are set back by the amount of it, so a hand can cost you four
points of an eleven-point game while you are not looking. It bids the
gold number and plays like an opponent at your level, seeing only what
you see. The button stays lit the whole time, so it is never a
mystery who is playing.
đ There is no official Pitch
This is a folk game with a dozen published versions that disagree with
each other. These are our rules, not the rules. Common differences:
Low going to whoever takes it rather than whoever plays
it. (Here every card is played, so ours also means "whoever was dealt
it".)
Smudge winning the whole game outright.
A flat setback of three, whatever you bid â that one is in
âī¸ Settings.
Bids of 4, or playing to 11 or 21.
Pedro: a six- or ten-point game with the fives counting.
đ The rules
đ¨ī¸ A card for the table
Print the rules on one sheet, fold it into a card and keep it in
the deck box. One side, no scissors.
Open the printable rules card