πŸš€ Pinball

A deep-space table. Fly missions, get promoted.
βš™οΈ Settings
Kickbacks in the side lanes
Pause between balls

Ball 1/3 0
RecruitReady
TIME
FUEL

🎯 The idea

Fire the ball up the side lane and use the two flippers to keep it out of the gap at the bottom. But the real game is up the middle: shoot the πŸš€ launch bay, fly a mission, and get promoted.

πŸ‘† Playing

πŸš€ Hold and let go to launch the ball β€” how long you hold changes how hard.
⬅️ and ➑️ work the flippers. You can also just tap the left or right half of the table.
🫱 Nudge shoves the whole table. Press the left half of the button to shove left, the right half to shove right.

πŸ’ͺ Hit it with the TIP

This is the one thing worth practising. The end of the flipper is moving three times as fast as the base, so a ball caught on the tip goes flying and a ball caught near the hinge just dribbles. Let the ball come to you.

πŸš€ Missions, and how to get promoted

The strip under your score always says what mission is on offer.
Change it β€” knock down the three satellite panels on the right.
Start it β€” shoot the ball into the πŸš€ launch bay up the middle. It glows when it is ready.
Then do what the mission asks before the TIME bar runs out. Finish it and you are promoted one rank β€” and your rank IS your score multiplier, so an Admiral scores six times what a Recruit does.
Nine ranks: Recruit, Pilot, Ensign, Lieutenant, Commander, Captain, Flight Leader, Wing Commander, Admiral.

β›½ The fuel gauge

A mission burns fuel. The tank holds about 45 seconds and the longest missions run to sixty β€” so on those you have to go and get more, which means breaking off from the mission to do it. That is the decision the gauge is there for.
Refuel by rolling through the F U L lanes at the very top. Filling the tank pays a bonus too.

πŸŒ€ The shots

↱ β†° Ramps β€” the two curved lanes. They cross, so the left one feeds your right flipper and the other way round.
β—Ž Wormholes β€” the lane down each outside edge. Going round one is a lap.
✳️ Reactors β€” the three bumpers. They score every time and they are how the shorter missions get done.
πŸ›°οΈ Panels β€” two banks of three. The left bank relights your kickbacks; the right bank changes the mission on offer.

βŸ‹ The little flippers

There are four flippers, not two. The small pair higher up the table are on the same two buttons as the big ones β€” press left and both left flippers go up together, exactly like a real machine.
They are there to catch a ball coming down the edge before it ever reaches the bottom, and put it back up the table.

βŒ‡ The return rails

A thin rail runs beside each big flipper. It splits the bottom of the table into two: inside the rail the ball comes back down to your flipper, and outside it β€” the side lane β€” the ball is on its way out unless a kickback saves it.
The rail also closes the gap behind the flipper, so a ball can no longer slip round the back of it where you cannot hit it.

🟒 Kickbacks

The two lanes either side of the flippers are where balls get lost. A green β–² means that lane will fire the ball back up instead. Using it spends it; clear the left bank of panels, or fill the tank, to light them again.
On 🌱 Sprout they never run out.

⚠️ Careful with the nudge

Three nudges and the table TILTS: the flippers stop working until the ball drains. The little ⚠️ marks at the top tell you how close you are, and they fade if you leave it alone.

πŸ™‚ Levels

🌱 Sprout: gentle gravity, five balls, a long ball save, and kickbacks that never run out.
🧭 Scout: quicker, three balls, and a kickback you have to earn back.
πŸ† Ace: fast, and barely any ball save.
A level sets the switches in βš™οΈ Settings; change any and you are playing your own mix.

πŸ—ΊοΈ The strip down the side

The table is taller than your screen, so the view follows the ball. The strip on the right is the whole table: the bright box is what you are looking at, and the white dots are the balls. If a ball goes off the top of the view, an arrow at the edge says where it is and how far.

πŸ”Ž What everything means