Put your nine men on the board, then move them along the lines. Three in a row is a mill: take one of the other player's men. Leave them two, and you win.
â Place
Each player has nine men. Take turns putting one on any empty point (the dots where lines meet).
âĄī¸ Move
When all your men are on the board, take turns moving one along a line to the next point, if it
is empty. Tap your man, then the point. A man that cannot move stays where it is.
đī¸ Fly
When you have only three men left, they can fly: move one to any empty point on the board.
⨠Mills
Three of your men in a row on one line is a mill. When you make one, take one of the other
player's men: tap it. You cannot take a man that is in a mill, unless every one of theirs is.
Moving a man out of a mill and back makes it again.
đ Winning
A player left with only two men, or with no man that can move, loses. A long game with nothing
taken is a draw.
đ¤ The computer
đŖ Easy often misses a mill. đ Medium makes every mill it can and blocks yours. đ§ Hard looks
several moves ahead.
â¨ī¸ Keys
On the board, the arrow keys move between points, Enter or Space taps the point, and Escape
puts back a man you picked.
⨠Coach
In a game against the computer, the coach marks a good move with ⨠and says why: a mill to make, or one to block.
đ Against the computer
đ Start over
Clears your wins and losses against the computer on this device, and the saved game. Your emojis and settings stay as they are.