Maze

🧭 Maze

Find your way out.
βš™οΈ Settings
Shape
Size
Character
Treasure
Powers
Light
Loops
Moving
Seed

🐾 0
0:00

Out!

🧭 Getting out

Start at the solid dot and get to the ring β€” the target. (They are green and red too, but the shape is what tells them apart, so it still works on a black-and-white printout or if red and green look the same to you.) In Draw mode, hold your finger on your dot and drag along the corridors β€” going back over your own line rubs it out. In Tap mode, tap in the direction you want to go. The arrow keys work in both.

⌨️ On a keyboard

Square mazes: arrow keys or WASD. A hexagon has six ways out of every cell, which four arrow keys cannot reach β€” so hex mazes also take Q and W for up-left and up-right, A and D for left and right, and Z and X for down-left and down-right. The arrows still work; they just pick the nearest of the two.
Circle mazes have no up: ↑ goes outwards towards the rim, ↓ goes inwards towards the middle, and ← β†’ go round. Where a ring splits in two, E takes the other way out.

β­• Circle mazes

You start in the middle and get out at the edge. The rings split as they get bigger so the cells stay roughly square β€” which means a cell near the rim can have two ways further out, not one.

πŸ’Ž Treasure

Switch treasure on and you have to collect every gem before the exit counts. Any treasure at all roughly doubles the walk, so a treasure maze is a longer trip than a plain one the same size β€” that is the point.

⚑ Powers

Some treasures are not gems, and the exit does not count them β€” they are just yours. They are a different shape from a gem, so you can always tell which pickups the exit is waiting for. Every one of them is in the table at the bottom of this page.

Pick which kinds can turn up on the menu. How many turn up depends on the size of the maze, not on how many kinds you tick β€” so on a small maze it is worth choosing just the one or two you like best.

πŸ”¦ Torch

With the torch on you only see where you have already been. The maze is made smaller to match, so a Medium with a torch takes about as long as a Medium without one β€” it is harder, not longer.

↩️ Going back

Tap ↩️ to take back your last step. It costs a step, exactly like walking back would β€” it is quicker, not cheaper. In Draw mode you can also just drag back along your own line and it rubs out.

πŸ’‘ Hints

A hint shows you the way as far as the next junction β€” one decision's worth, not the answer. You start with one, and you earn another for every 20 new squares you explore, up to three in hand. Walking a hint never earns you the next one, so you cannot chain them. If you are down a dead end the hint points you back out. Using any hint means the best you can score is ⭐⭐.

πŸ” Big mazes

Every size means the same number of cells on a phone, a tablet or a laptop. Pinch or use βˆ’ and οΌ‹ to zoom, drag with two fingers to move around, and tap β›Ά to see the whole thing at once.

♾️ Endless

Pick Endless and there is no exit and no edge β€” the maze carries on for ever in every direction. Your score is how far from the start you get. There is no size to choose, because there isn't one, and gems start again every time you set out.

🎲 Seeds

Every maze is built from its seed, so the same seed always gives the same maze. Type a word into the seed box to share one.

πŸ”Ž What everything means

Everything the maze can put on screen:
And the powers you can pick up: