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π« Jelly Pop
Make four of a colour touch to pop them. Chains send rocks into the
other jar. Fill theirs before they fill yours!
First puzzles
βοΈ Settings
Sound
Tap to turn
Where it lands
Background
Detail
Frame speed readout
"Where it lands" shows little dots where the pair will fall. "Plain" puts the jars in front of one quiet wall, with no windows or cloth. Turn the detail down if it feels slow: Full has soft shadows and surface relief, Some has shadows, Low is plain. The game turns it down by itself on a slow device.
Pairs of jelly fall into your jar. Drag across the jar to move them, tap to turn
them, and flick down to drop them. When four or more of one colour touch, they pop!
βοΈ Chains
When jelly pops, what was on top falls down. If that makes four touch again, they pop
too: that is a chain. Bigger chains score more and send more rocks.
πͺ¨ Rocks
Every pop sends rocks into the other jar. Rocks coming your way show over your jar. A
rock goes when jelly pops right next to it.
β Keep the X clear
The red X at the top of the third column is the jar's mouth. If it fills up, the jar
tips over and that game is done. There is always another go.
Story: beat eight creatures, one after another. Endless: play as long as your jar
lasts. Puzzles: make the chain the puzzle asks for with the pairs it gives you; π‘
shows where to put them. Bigger groups and more colours at once score more: β means
you scored the most those pairs can.
β¨οΈ On a keyboard
β β move, β or X turn, Z turns the other way, β or Space drops, Escape pauses. In
Settings, "Tap to turn" can be set to use the left side of the jar to turn the other way.
π Sound
π at the top turns it off, and it stays off in every other game here too.