A house, and the people who live in it. Build it, fill it, and look after
them: feed them, find them work, friends and love, and see what they get up to.
π A new household
βοΈ Settings
Sound
People choose for themselves
Children grow up
Grown-ups grow old
Weather
Detail
These are for a new household. In a household, βοΈ More changes them. Turn the detail down if the house feels slow.
β οΈ This browser is not keeping saves (a private window?). Your household will be lost when you close it.
βοΈ Who lives here?
Family name
The first two grown-ups are
The house
This house needs a newer browser to draw it. Your households are safe.
βΈοΈ Paused
The household is waiting.
Are you sure?
π‘ Welcome home
π Tap a thing in the house and choose what the person with the π over their head does with it.
π The eight bars are what they need. Keep them green and they are happy.
π Buy furniture and π¨ Build rooms. Time stops while you do.
πΌ Money comes from work. The line at the top says what to do next: tap it.
ποΈ The house is empty
No grown-up is left in this household. The house is still here.
π Telling people what to do
One person has a π heart over their head: they are the one you are telling. Tap a
thing and pick what they do with it. Tap the floor and they walk there. Tap another
person and pick what to say or do. The faces at the bottom choose who you are telling,
and the small pictures beside them are what that person will do next: tap one to cancel it.
π What people need
π Hunger, ποΈ Comfort, π§Ό Hygiene, π½ Bladder, π€ Energy, π Fun, π¬ Social and πΌοΈ Room.
Each bar falls by itself. The heart goes from green to red as the bars fall. An unhappy
person will not study, and may not go to work. Left with βΆ on and nothing to do, people
look after themselves, but not as well as you can. The βΆ button at the top is the speed:
tap it to stop time, or to hurry it.
π Buying
π Buy stops time and opens the shop. Pick a thing, tap where it goes, π turn it, and
β put it down. Tap a thing you own to move it or sell it: a thing sells for all it cost
on the day you bought it, and less after. Better things do more: a better bed means less
sleep, a better fridge a better meal.
Out of room? In π¨ Build, π‘ Land buys the lot next door: 11 more tiles on the east side
for $4,000, up to four times (66 wide). Everything you have built stays where it is.
π§± Seeing inside
π turns the view. π§± changes the walls: cut away so you can see in, all up, all down, or up with the roof on.
Drag to move about; pinch or π π to zoom.
πΌ Work and school
A π° newspaper, a βοΈ telephone or a π» computer finds a job: Find a job, on a grown-up's own page, goes to whichever you have. A car comes an
hour before work, Monday to Friday; a person in a good mood does better there. Each step
up wants skills and friends: π Skills shows what is missing. Children go to school by bus.
π Skills
π³ Cooking and π§ mending come from a bookcase, π€ charisma from a mirror, πͺ body from
exercise or swimming, βοΈ logic from chess or a telescope, π¨ creativity from an easel
or an instrument. A good cook makes better meals and does not set the stove alight.
π Friends, love and family
Neighbours walk past: tap one and say hello and they stay a while. βοΈ A telephone invites
people you have met. People who like each other enough can flirt, kiss, marry and move
in, and two in love can have a baby. Feed and cuddle a baby at the crib. With growing
up switched on, a baby becomes a child in 3 days and a child a grown-up in 8.
β¨ Wishes
Everyone has three wishes. Making one come true cheers them up for a long time.
π₯ When things go wrong
A poor cook can start a π₯ fire: tap the flames to put them out, or telephone the fire
brigade; a π¨ smoke alarm rings them for you. A π burglar alarm calls the police.
Things break: mend them (it takes π§ skill) or telephone a mender. π¬ Bills come every
three days; pay them at the letter box or the bailiff takes something. A pool needs a
πͺ ladder to get out of.
πΎ Pets
βοΈ The telephone can send for a π dog or a π cat. Nobody tells a pet what to do: it
looks after itself with what the house gives it. From π Pets, a π₯£ bowl (tap it to fill
it), a bed, a πΎ ball; a cat wants a litter tray (tap to clean it) and a scratching post,
or it claws the sofa. A dog goes out to the garden. Tap a pet to stroke it, play, give
a treat, praise it or tell it off just after it has been naughty; a dog can learn five
tricks. A dog that is awake sees burglars off. A pet nobody feeds for a day leaves.
π¦οΈ Weather
Four seasons of a week each: spring, summer, autumn, winter. The little picture by the
clock is the weather; tap it for more. In rain and snow people outside get uncomfortable
and come in, and rain waters the garden and puts out fires outdoors. βοΈ Lightning can
set a tree alight. When β snow lies, tap the chosen person to build a snowman.