π Hockey
Six a side: your team (β€οΈ) against the computer's (π), three periods of
two minutes. You steer the skater with the yellow ring: slide your thumb
anywhere on the ice. Skaters build up speed and glide, so start turning
early. When you have the puck, π Pass sends it to the teammate with the
green ring (push your thumb the way you want it to go), and π₯
Shoot
shoots at the far corner of the net. A pass to you comes to your stick.
Without the puck, skate at it to poke it away. After a goal, and at the
start of each period, there is a faceoff at the middle. The computer's
players do the first of these that fits: