Settle the island, gather goods, trade and build. First to the winning score wins.
Rules
Players
Computer
đī¸ The island
Nineteen hexes, each making one good: đ˛ wood, đ§ą brick, đ wool, đž grain and â°ī¸ ore. The sand makes nothing.
Each hex has a number. When the dice show it, every settlement on its corners gets one of its good, and every town two.
đ Building
A settlement goes on a free corner with no settlement next to it, joined to your road. A town replaces one of your settlements.
đ˛ A 7
Nothing is made. The roller moves the robber đĻš to a hex, which then makes nothing until it moves again.
With the Full rules, anyone with more than 7 cards gives back half, and the roller takes a card from someone on the robber's hex.
đ Trading
The bank gives any good for 4 of one kind; 3 at a 3:1 harbour, 2 at a good's own harbour, once you have a settlement there.
You can offer the computers a trade too, and they may offer you one.
đ Cards (Full rules)
A card costs đđžâ°ī¸. đĄī¸ Knight: move the robber. â Point: one point. đŖī¸ Two roads free. đ Any two goods. đ° Everyone's cards of one good.
Play one a turn, not on the turn you bought it.
â Points
A settlement 1, a town 2, the longest road (5 or more) 2, the largest army (3 knights or more) 2. Full rules: 10 to win. Starter: 8, and no cards.
đ¤ The computers
âī¸ Settings
Computer speed
Detail
Frame rate
Show frame rate
đ Start over
Clears your games won on this device. Settings and a game in progress are kept.