đŸī¸ Hex Island

Settle the island, gather goods, trade and build. First to the winning score wins.
Rules
Players
Computer

đŸī¸ The island

Nineteen hexes, each making one good: 🌲 wood, 🧱 brick, 🐑 wool, 🌾 grain and â›°ī¸ ore. The sand makes nothing. Each hex has a number. When the dice show it, every settlement on its corners gets one of its good, and every town two.

🏠 Building

A settlement goes on a free corner with no settlement next to it, joined to your road. A town replaces one of your settlements.

🎲 A 7

Nothing is made. The roller moves the robber đŸĻš to a hex, which then makes nothing until it moves again. With the Full rules, anyone with more than 7 cards gives back half, and the roller takes a card from someone on the robber's hex.

🔁 Trading

The bank gives any good for 4 of one kind; 3 at a 3:1 harbour, 2 at a good's own harbour, once you have a settlement there. You can offer the computers a trade too, and they may offer you one.

🃏 Cards (Full rules)

A card costs đŸ‘đŸŒžâ›°ī¸. đŸ›Ąī¸ Knight: move the robber. ⭐ Point: one point. đŸ›Ŗī¸ Two roads free. 🎁 Any two goods. 💰 Everyone's cards of one good. Play one a turn, not on the turn you bought it.

⭐ Points

A settlement 1, a town 2, the longest road (5 or more) 2, the largest army (3 knights or more) 2. Full rules: 10 to win. Starter: 8, and no cards.

🤖 The computers

âš™ī¸ Settings

Computer speed
Detail
Frame rate
Show frame rate

🔄 Start over

Clears your games won on this device. Settings and a game in progress are kept.