Collect four of a kind. The only skill is remembering what everybody asked for.
âī¸ Settings
Players
Deck
A book is
They remember
đ¯ The idea
Collect four of a kind â four sevens, four kings â and lay them
down as a book. Whoever has the most books when the last book is
laid down wins.
đŖī¸ Your turn
Tap a card in your hand, then tap who you want to ask. You may only ask
for a rank you are already holding â that is the rule everybody
forgets, and this game will not let you break it.
If they have any, they hand over all of them and you go
again. If they have none they say Go fish and you take a card
from the pond. Fish exactly what you asked for and you go again too.
đ§ The whole game is listening
When somebody asks for nines, they have just told the table they are
holding a nine. When somebody says go fish, they have told you what
they do not have.
That is all there is to Go Fish, and it is why the levels here are about
how much your opponents remember â never about them seeing your
cards. They cannot see your cards.
đŖ When the pond runs dry
Once there are no cards left to fish, you may not ask a question you have
already been answered â asking Kit for fives twice in a row when Kit just
said no. Those asks go grey.
It keeps the last few turns moving, and it is the same rule everyone plays
by at a real table anyway.
đ Levels
đą Sprout: one opponent, a short deck (aces to eights), and they
remember nothing. đ§ Scout: three players, full deck, they remember the last few
asks. đ Ace: four players who remember everything that has been
said.
đ The rules
đ¨ī¸ A card for the table
Print the rules on one sheet, fold it into a card and keep it in
the deck box. One side, no scissors.
Open the printable rules card