✨ Firefly Field

The moths come for your light. Shine back.
âš™ī¸ Settings
Lantern moths catch fireflies
Pause after a bump

Wave 1 0

đŸŽ¯ The idea

Moths are drawn to your light. They fly in, settle into a flight above you, and then come down at you one and two at a time. Shine at them and they flutter off.

👆 Playing

Hold â—€ī¸ and â–ļī¸ to slide along the grass, or just drag your finger anywhere on the meadow. Tap ✨ to shine.
You can only have two sparks in the air at once. That is the whole game: waiting for the right moment is worth more than tapping fast.

đŸĻ‹ They dive

A moth sitting in the flight is easy and worth a little. A moth diving at you is hard and worth three times as much. One that misses you flies out of the bottom, comes back over the top, and takes its place again — so a dive you dodge is a moth you will see later.

🏮 The lantern moth

Two of the big ones sit at the back. They take two hits, and after the first they change colour so you know it counted.

A lantern moth can stop in mid-air and open its web. Stand in it and it catches your firefly and carries it off — that costs you a turn. But it is holding your friend up there, and if you shine the lantern moth down the two of you fly together: two sparks at once. Getting bumped as a pair costs you the pair, not a turn.

🌙 Every fourth flight

A moonlight flight comes through: a whole flock, flying patterns, never diving and never dropping a thing. Catch what you can. Catch them all and the bonus is big.

🙂 Levels

🌱 Sprout: a small flight, slow dives, five fireflies, and nobody takes your friend.
🧭 Scout: more moths, and the lantern moths start opening webs.
🏆 Ace: a full meadow of them, diving in threes.
A level sets the switches in âš™ī¸ Settings; change any and you are playing your own mix.

🔎 What everything means