✨ Firefly Field

The moths come for your light. Shine back.
âš™ī¸ Settings
Lantern moths catch fireflies
Pause after a bump

Steering
Detail
Frame rate
Frame speed

Wave 1 0
◀  slide  â–ļ â—€ī¸â–ļī¸

đŸŽ¯ The idea

Moths are drawn to your light. They fly in, settle into a flight above you, and then leave it to dive at you. Shine at them and they flutter off.

👆 Playing

Put your left thumb anywhere on the ◀ slide â–ļ pad and slide it the way you want to go. Let go and you stop.
Hold ✨ to keep shining, or tap it for one spark.
On a keyboard: the arrows or A and D, Space to shine, P to pause.
You can have sparks in the air at once, no more (a pair: ). Waiting for the right moment is worth more than shining all the time.

đŸĻ‹ They dive

A moth sitting in the flight is worth . The same moth diving at you is worth times as much. One that misses you flies out of the bottom and comes back over the top.
Diving moths drop spores. Keep out from under them.

🏮 The lantern moth

Its tail glows. Lantern moths sit at the back: . It takes two hits and dims after the first.

At Scout and Ace a lantern moth can stop and let down a web. The web takes s to come down before it can catch you, then stays s. Move out from under it. It never lets a web down when you have only one firefly left.

If it catches you, it carries your firefly away. Shine that lantern moth down and your friend flies back to you: the two of you fly as a pair. A bump then costs the pair, not a turn.

At Scout and Ace a lantern moth may dive with two escorts. Shine both escorts before the lantern for more.

🌙 Every wave

A moonlight flight comes through: the moths fly a pattern across the meadow and off it, and never dive or drop a thing. Each one is worth . Catch them all for and one firefly back.

🙂 Levels

A level sets the switches in âš™ī¸ Settings; change any and you are playing your own mix.

🔎 What everything means