Moths are drawn to your light. They fly in, settle into a flight above
you, and then leave it to dive at you. Shine at them and they flutter
off.
đ Playing
Put your left thumb anywhere on the â slide âļ pad and slide it
the way you want to go. Let go and you stop.
Hold ⨠to keep shining, or tap it for one spark.
On a keyboard: the arrows or A and D, Space to
shine, P to pause.
You can have sparks in the air at once, no
more (a pair: ). Waiting for the right moment
is worth more than shining all the time.
đĻ They dive
A moth sitting in the flight is worth . The same
moth diving at you is worth times as
much. One that misses you flies out of the bottom and comes back over
the top.
Diving moths drop spores. Keep out from under them.
đŽ The lantern moth
Its tail glows. Lantern moths sit at the back: .
It takes two hits and dims after the first.
At Scout and Ace a lantern moth can stop and let down a web. The
web takes s to come down before it can catch
you, then stays s. Move out from under it.
It never lets a web down when you have only one firefly left.
If it catches you, it carries your firefly away. Shine that lantern
moth down and your friend flies back to you: the two of you fly
as a pair. A bump then costs the pair, not a turn.
At Scout and Ace a lantern moth may dive with two escorts. Shine both
escorts before the lantern for more.
đ Every wave
A moonlight flight comes through: the moths fly a pattern across
the meadow and off it, and never dive or drop a thing. Each one is
worth . Catch them all for
and one firefly back.
đ Levels
A level sets the switches in âī¸ Settings; change any and you are
playing your own mix.