The mining robots inside the moons have gone haywire. Fly your
Deepwing down into each moon's mine, rescue the Tinkers, find the crystals that
open the gates, shut down the core, and zoom out before the moon blows!
βοΈ Settings
Sound
Look speed
Up and down
Fire by itself
β¬οΈβ¬οΈ buttons
Level out
View
Always run
View on a moonwalk
Field of view
Detail
Frame speed readout
Show where a tap goes (Delve)
"Fire by itself" shoots whenever a robot is in the sight. "Level out" turns the ship the right way up when you let go. Turn the detail down if flying feels slow: Full has shadows, shine, close-up surfaces and glow; Some drops the costliest of them; Low is plain. The game turns it down by itself on a slow device. The frame speed readout shows how fast this device is drawing. On foot you see from your own eyes, or from behind you; if looking round makes you feel funny, try the other view or a wider field of view.
β€
Deepwing needs a newer browser to draw the mines.
Your progress is safe.
π‘οΈ
100/100
β‘1π3
πFind the crystal
0
π€ 0/0βοΈ 0π‘οΈ
π Left stick: fly Β· Right stick: turn π
W A S D fly Β· Space / C up and down Β· mouse or arrows turn Β· click to fire Β· F seeker Β· M map Β· G way Β· V view
Paste the link someone sent you, then tap π Open it. You see the base before it is kept.
ποΈ Town
π Flying
On a phone or tablet: put your left thumb down anywhere on the left half and a
stick appears β push it to fly forward, back and sideways. Put your right thumb
down on the right half for the other stick, and push it to turn. To go up or
down a shaft, point the nose and fly. (β¬οΈ β¬οΈ slide buttons can be switched on in
Settings.) On a computer: W A S D to fly, Space and C for up and down,
the mouse or arrow keys to turn (click the mines first), Q and E to roll.
π Moonwalk
Pick π Moonwalk under the moon on the menu. Your ship lands in a hangar inside the
moon and you climb out in your moon suit. Left thumb: walk, back and sideways.
Right thumb: turn, and look up and down. Your blaster fires by itself at a robot in
the sight. Find the crystals, open the gates and shoot the core, then run back to
your ship before the countdown ends: it takes you up and out. Tinkers you find
follow you, and come too if they are with you when you get back. Cracked rock hides
a secret: shoot it! π₯ switches between your eyes and a view from behind you.
β¨ Secret ways out
Some moons hide a gold ring in a secret nook. It stays dark until the core is
down; then go through it instead of out the usual way, and a bonus moon opens:
all gold, with more Tinkers to rescue. Bonus moons are under the moons on the menu.
π Machines
A π switch opens a door nearby: fly or walk into it, or shoot it. π¨ Presses
thump down from the roof: they never hurt, they just push you aside. On a
moonwalk, β‘οΈ moving floors carry you along. When the core is down, the base
sounds the alarm.
On a moonwalk some rooms have an ice floor, and an ice moon has lots. On ice you
are slow to get going and slow to stop: let go early, and push the other way to
stop sooner. Robots fly, so ice never slows them.
πͺ Heights
On a moonwalk, some rooms have a ledge with something waiting on top. Walk up
its πͺ stairs, stand on its π lift and ride up, or walk onto its π¦ jump pad and keep going. Walk off the edge to jump
down: it never hurts. π¦ Crates can be pushed: walk into one. Hide behind
a crate and robot shots stop on it.
π‘ Caverns and light
Your suit has a headlamp: it lights where you look. Some rooms are dark: find
the yellow π‘ light switch near the way in, walk into it or shoot it, and the
lights come on. Some lamps flicker. And some moonwalks have a π cavern open
to the sky: look up and see the stars.
π¨ Running
Hold Shift to run, on foot or flying (on a gamepad, click the left stick). On a
phone or tablet, switch on Always run in βοΈ Settings; then Shift walks instead.
π₯ Shooting
On a phone or tablet your lasers fire by themselves whenever a robot is in the
sight β just point at it. On a computer, hold the mouse button (or Ctrl). π
fires a seeker, which chases the nearest robot. β‘ power ups make your lasers
stronger. "Fire by itself" in Settings switches the automatic firing on or off.
The sign at the top always says what to do next. Balls of light show the way there,
in the colour of what they lead to: a crystal's colour, red for the core, green for
the way out. When the way is off the screen, a big arrow at the edge points to it.
On π£ Cadet the lights are always on. On π Pilot, tap π§ to light the way to what is
next. On π¦ Ace, π§ works once a moon. πΊοΈ shows the map of everywhere you have been: rooms, and the tunnels
between them as tubes, with a doorway where each one goes into a room.
π Crystals and gates
A glowing gate needs the crystal of its colour. Fly into a crystal to pick it up,
then fly at the gate and it opens.
π΄ The core
Every mine has a core at the end. Shoot it until it goes dark β then a countdown
starts and the green exit opens. Follow the arrow and fly up the exit before the
time runs out! On most moons from moon 4, β οΈ robots warp in along the way out to stop you,
and the countdown gets a little longer for each. On Pilot and Ace, if the time
runs out the moon is not done: try again. Every fifth moon has a π‘οΈ Guardian: shield plates fly round its
core, and the core takes no hits until you knock every plate out. Your ship flies itself the rest of the way out, and the moon
blows apart behind you. β Skip is in the corner, and π¬ on the card after plays it again.
π« Weapons
From moon 3 on, glowing weapon boxes are hidden in the rooms. Fly into one to
pick it up: π± the fan laser (three bolts at once), πͺ the ricochet (bolts that
bounce off a wall), π the charge beam (hold, then let go for one big shot; it goes by itself when full) and
π₯ bumper mines (dropped behind you with π). Each has ammo; a box of the same
kind fills it. Tap the weapon chip at the top (or press 1-6) to switch.
π Watch their eyes
A robot's eyes are dim while it sleeps and light up when it wakes. When they go bright and flicker, it is about to shoot: move!
πΎ New robots
From moon 4 on, new robots join in. π A Swarm is three tiny robots: one hit pops
each. π A Bouncer's shots bounce off a wall once, so hide round a corner.
π‘οΈ A Shieldback is armoured in front: fly round and hit its side or back.
π£ A Mine-layer drops red mines in its room: don't touch them, shoot them.
On moons 7, 8 and 9 of every ten, round red hatches in the walls send out
robots while you are near. Shoot a hatch six times (or hit it with two
seekers) and it shuts for good. Each one only has a few robots to send.
π§ Menders, Hives and the Core Mind
From moon 12, π§ a Mender fixes hurt robots and rebuilds popped ones from their
scrap: pop the Mender first. From moon 14, π a Hive lets out swarms: pop the
Hive. On moons 10, 20, 30 and on, π§ the core is the Core Mind: it calls robots,
and its shell opens and shuts. Shoot it while the shell is open.
π€ Tinkers
Tinkers are little helper robots stuck in the mines. Fly into one to bring it
aboard. Rescue them all for a β. Some are hiding behind cracked rock β shoot it!
π‘οΈ Your shield
Robot shots take away shield. π‘οΈ orbs fill it back up. If it runs out, your
ship pops and comes straight back in the last room you visited β with
everything you were carrying. Walls never hurt.
β Stars
β for clearing the mine, β for rescuing every Tinker, and β for escaping in
time without your ship popping. Clearing a moon opens the next one, and there
is always a next one: every ten moons get a little harder. β βΆ turn the pages of
moons; a cleared moon blows apart on the menu.
π Sound
π at the top turns it off, and it stays off in every other game here too.