Deepwing: Dispatch

Draw lander routes between Old Blue's moons, and carry every load where it is going.
⏸️ Paused
🎁 Pick one
Three minutes are up. The game puts it where it is needed most.

πŸš€ The job

You run Jivra's lander routes round Old Blue. Loads appear on each stop's pad. The picture on a load is the kind of stop it is going to: a 🌱 is going to a dome. Landers fly your routes and carry the loads, changing landers where two routes meet.

πŸ‘† Drawing routes

Drag from one stop to another to draw a route; it gets its own lander. Start on the end of a route and drag on to make it longer, or back over its last stop to take that stop off. Drag from the middle of a route onto a stop to add that stop. To take a route away, tap its colour under the map, then tap again. The clock stops while you draw.

🌩️ The storm and the port

A purple band of Old Blue's storm runs across the map. A route may cross it only as many times as you have storm shields (🌩️ above the map shows how many are left). At 6 minutes a πŸͺ port opens: its Keshra trader takes loads of every kind.

⚠️ Full pads

A pad holds loads. If more are waiting, a red ring fills round the stop; if it goes all the way round, the round ends with your score. In 🌌 Sandbox nothing ends: play as long as you like.

🎁 Picks

Every three minutes, pick one of two:

πŸ” A big map

When the map gets too big for the screen, use two fingers to zoom and move, or tap the small map in the corner to look there. On a computer: the mouse wheel zooms and the arrow keys move.

πŸ”„ Start over

Clears your best scores, rounds and loads carried on this device, and the saved round.