Draw lander routes between Old Blue's moons, and carry every load where it is going.
βΈοΈ Paused
π Pick one
Three minutes are up. The game puts it where it is needed most.
π Drag from stop to stop to draw a route
π The job
You run Jivra's lander routes round Old Blue. Loads appear on each stop's
pad. The picture on a load is the kind of stop it is going to: a π± is
going to a dome. Landers fly your routes and carry the loads, changing
landers where two routes meet.
π Drawing routes
Drag from one stop to another to draw a route; it gets its own lander.
Start on the end of a route and drag on to make it longer, or back over
its last stop to take that stop off. Drag from the middle of a route onto
a stop to add that stop. To take a route away, tap its colour under the
map, then tap again. The clock stops while you draw.
A pad holds loads. If more are waiting, a red ring
fills round the stop; if it goes all the way round, the round ends with
your score. In π Sandbox nothing ends: play as long as you like.
π Picks
Every three minutes, pick one of two:
π A big map
When the map gets too big for the screen, use two fingers to zoom and
move, or tap the small map in the corner to look there. On a computer:
the mouse wheel zooms and the arrow keys move.
π Start over
Clears your best scores, rounds and loads carried on this device, and the saved round.