🐭 Crumb Chase

Eat the crumbs. Mind the cats.
Levels 1-10
βš™οΈ Settings
Show where each cat is heading
Pause after a pounce

Detail

Level 1 0

🎯 The idea

Eat every crumb in the pantry and you move on to the next one. Four cats are hunting you. If one catches you, that is a turn gone.

πŸ‘† Playing

Swipe anywhere on the screen the way you want to go. On a keyboard, the arrow keys or W A S D; a gamepad works too.
You can press a direction before you reach the corner β€” the mouse remembers and turns as soon as it can. Press the way you came and it turns round at once.

πŸ—ΊοΈ Seeing the whole pantry

The bigger pantries do not fit on a phone, so the picture follows the mouse. Pinch with two fingers to zoom in or out (on a computer, the mouse wheel or + and βˆ’). The map under the maze shows the whole pantry: tap it to look somewhere, and the picture comes back to the mouse a few seconds later.

🐱 They do not all chase the same way

This is the whole game, and it is why one line will not save you.
Tom comes straight at you.
Pounce aims at where you are going, so running in a straight line is how it catches you.
Whisker works out a spot on the far side of you from Tom β€” the two of them pincer.
Bumble chases from a distance and loses its nerve up close.

Every so often they all give up and head for their own corners for a few seconds. When they suddenly turn round, that is what happened β€” use it.

πŸ§€ Cheese

Four wheels of cheese sit in the corners. Eat one and the cats bolt: they turn round, slow down, and you can catch them.
The first is worth 200, then 400, then 800, then 1600 β€” so it is worth chasing all four on one wheel.
A caught cat runs home as a pair of eyes and comes back out. Later on the cheese wears off faster, and eventually it only turns them round β€” but that is still worth having.

πŸ•³οΈ The mouseholes

The gaps at the sides come out the other edge. Cats are slow in there, so it is the one place you can always gain ground.

πŸ“ Treats

A treat turns up where you started, twice a level, and does not wait long. They get better the further you go.
Every 10,000 points earns another turn.

πŸ™‚ Levels

Every level is a new pantry, and level 3 is the same pantry for everybody, so you can learn it.
🌱 Sprout: smaller pantries, slow cats, five turns, and a line showing where each cat is heading.
🧭 Scout: bigger pantries, and no more lines.
πŸ† Ace: more junctions and short cuts.
A level sets the switches in βš™οΈ Settings; change any and you are playing your own mix. Detail picks how much the picture draws, from Flat to Max; if the frames come too slowly it steps down by itself, and back up when they come fast again.

πŸ—ΊοΈ Playing a level again

The menu lists every level you have reached on each of 🌱 🧭 πŸ†. Tap one and ▢️ Play starts there, with all your turns, and carries on to the levels after it. The number under a level is your best on it: the points you won on that level in a game where you cleared it. ✨ is the newest level you have reached; after a game it is the one Play starts. The best game, under the buttons, counts only games that start at level 1.

πŸ”Ž What everything means