Eat every crumb in the pantry and you move on to the next one. Four cats
are hunting you. If one catches you, that is a turn gone.
π Playing
Swipe anywhere on the screen the way you want to go. On a
keyboard, the arrow keys or W A S D; a gamepad works too.
You can press a direction before you reach the corner β the mouse
remembers and turns as soon as it can. Press the way you came and it
turns round at once.
πΊοΈ Seeing the whole pantry
The bigger pantries do not fit on a phone, so the picture follows the
mouse. Pinch with two fingers to zoom in or out (on a computer,
the mouse wheel or + and β). The map under the maze shows the
whole pantry: tap it to look somewhere, and the picture comes back to
the mouse a few seconds later.
π± They do not all chase the same way
This is the whole game, and it is why one line will not save you. Tom comes straight at you. Pounce aims at where you are going, so running in a straight
line is how it catches you. Whisker works out a spot on the far side of you from Tom β the two
of them pincer. Bumble chases from a distance and loses its nerve up close.
Every so often they all give up and head for their own corners for a few
seconds. When they suddenly turn round, that is what happened β use it.
π§ Cheese
Four wheels of cheese sit in the corners. Eat one and the cats
bolt: they turn round, slow down, and you can catch them.
The first is worth 200, then 400, then 800, then
1600 β so it is worth chasing all four on one wheel.
A caught cat runs home as a pair of eyes and comes back out. Later on the
cheese wears off faster, and eventually it only turns them round β but
that is still worth having.
π³οΈ The mouseholes
The gaps at the sides come out the other edge. Cats are slow in
there, so it is the one place you can always gain ground.
π Treats
A treat turns up where you started, twice a level, and does not wait
long. They get better the further you go.
Every 10,000 points earns another turn.
π Levels
Every level is a new pantry, and level 3 is the same pantry for
everybody, so you can learn it. π± Sprout: smaller pantries, slow cats, five turns, and a
line showing where each cat is heading. π§ Scout: bigger pantries, and no more lines. π Ace: more junctions and short cuts.
A level sets the switches in βοΈ Settings; change any and you are
playing your own mix. Detail picks how much the picture draws, from
Flat to Max; if the frames come too slowly it steps down by
itself, and back up when they come fast again.
πΊοΈ Playing a level again
The menu lists every level you have reached on each of π± π§ π. Tap one
and βΆοΈ Play starts there, with all your turns, and carries on to the
levels after it. The number under a level is your best on it: the points
you won on that level in a game where you cleared it. β¨ is the
newest level you have reached; after a game it is the one Play starts.
The best game, under the buttons, counts only games that start at
level 1.