Slide to swim. Chomp the fish before they dart away.
βοΈ Settings
Sound
Chomp button
Camera sway
Water detail
Show frame time
Turn the water detail down if it feels slow.
π 0 eaten all together
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river. Your best scores are safe.
π00π1
π 2
π Slide to swim
βΈοΈ Paused
The river waits.
Out of puff
A crocodile that does not eat cannot keep swimming.
0
0 fish
π 1 Β· 0 m
π Slide to swim
Slide your thumb left or right anywhere on the river and the crocodile
swims that way. Let go and it stays where it is. Swipe up for a burst of
speed. On a keyboard the arrow keys steer, up is the burst
and space chomps.
π Chomp
In Easy the crocodile chomps by itself. In Normal and
Hard press the π button. A chomp takes about half a second and
costs a little energy, so pressing it over and over is the slowest way to
eat.
π The river gets faster
Every stretch of river is faster than the last, with fewer fish and more
rocks. How far you get is kept for each mode.
π The fish see you
Fish dart sideways when you get close, and they notice an open mouth
sooner than a shut one. Bite where a fish is going, not where it
is.
π½οΈ Keep eating
Swimming uses you up and every snap costs a little, whether you catch
anything or not. Fish put it back. When you run out, the run ends.
π Big fish, big meal
A catfish is worth far more than a minnow and fills you up β but it is
faster and it bolts sooner.
πͺ¨ Rocks
Hitting one slows you down and costs you a bite's worth of energy. Go
around.
π Sound
Water, the snap and the crunch. π at the top turns it off, and it
stays off in every other game here too.