Crazy Eights — rules card

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Crazy Eights 2 to 5 players · one 52-card pack THE IDEA • Get rid of every card in your hand. First one out wins the hand. • Everybody else counts what they are still holding, and that is what they score. Low total wins the match. PLAYING A CARD • You may play a card that matches the top of the pile by SUIT or by RANK. A red seven goes on any seven, and on any other heart or diamond. • An EIGHT may be played on anything at all, and you then name the suit it stands for. • Cards you may not play go grey. • With "Queens skip" on in ⚙️ Settings, playing a queen makes the next player miss their turn. With two players that means you go again. Off by default — normally an eight is the only card here that does anything special. WHEN YOU CANNOT GO • Draw from the stock until you can play — that is the default, and it is why a hand here can grow to twenty cards. • With "draw one" on instead, you take a single card and the turn passes whether it helped or not. • When the stock runs out, the pile is turned over and shuffled to make a new one — except the card on top, which stays. SCORING WHAT IS LEFT • An eight is 50, because it is the most useful card in the pack and holding one at the end is a wasted chance. • A king, queen, jack or ten is 10. An ace is 1. Everything else is its own number. WHAT THE TABLE TELLS YOU • Every eight is gold, everywhere, always. It is the one card whose identity matters more than its suit. • A hand of twenty cards wraps onto a second and third row rather than shrinking into slivers, so every card stays wide enough to tap. WORDS THIS GAME USES Shedding game — A game you win by running out of cards, rather than by taking tricks or making pairs. The stock — The face-down pile you draw from. The discard pile — The face-up pile you play onto. Only its top card matters. A wild card — A card playable on anything. Here it is the eight, and it also lets you choose the suit that follows. Going out — Playing your last card. The hand stops the instant somebody does. WHERE THESE CAME FROM Pagat.com — Crazy Eights. The ancestor of every commercial shedding game. Public domain, folk-owned, and played a dozen ways. w.richardpringle.com/games/crazy-eights/ ▲ FOLD ▼ ▲ FOLD ▼ ▲ FOLD ▼ FOLD & TEAR