Ten frames. Knock them all down and watch the score work itself out.
Pick your lane
Who's playing?
đ One tap at a time
Each throw is built up one step at a time, and you only ever tap once per
step: 1. Where to stand â a marker slides along the line. Tap to stop it. 2. Which way to aim â the arrow swings. Tap to stop it. 3. Spin â on the Pro lane only, curve the ball left or right.
Then the ball rolls. Tapped too early? âŠī¸ Back undoes a step.
đ Bumpers, Classic, Pro
Bumpers: the sides bounce the ball back, and a dotted line shows
exactly where it will go. Classic: real gutters, and the line only shows the start. Pro: no line at all, faster markers, and you can add spin.
âī¸ Strikes and spares
All ten with the first ball is a strike (X), and you get the
next two balls added on top.
All ten using both balls is a spare (/), and you get the
next one ball added on top.
That's why a frame shows â for a while: its score genuinely isn't
decided yet. Watch it fill in when you throw again.
đ The last frame
If you strike or spare in the tenth frame you get an extra ball, so the
last frame can have three. Twelve strikes in a row is a
perfect game: 300.