πŸ“· Bird Snap

Get the picture before they get away.
βš™οΈ Settings
The dog points where they are going
Pause after each round

Detail
Frame rate
Frame speed

Round 1 0

🎯 The idea

Birds break from the grass and fly for the trees. Tap one to photograph it before it gets away. Ten birds a round, and you need a certain number of photographs to go on to the next round.

πŸ‘† Taking a photograph

Tap the bird. The photograph is taken the moment your finger touches, right where it touches. Two fingers can take a pair.
A ring shows where each one was taken: green when it got a bird.
On a keyboard: the arrows or W A S D move a viewfinder, Space takes the photograph, P pauses. A gamepad's stick moves it and A takes it.

🎞️ Your film

Each time birds are let up you get a few frames of film, shown at the top. A frame is spent whether you get the bird or not, and film does not carry over to the next lot. When the film is gone, the birds still up fly away.

🐦 Lead the bird

They do not fly straight: they turn. Tap where the bird is going, not where it is. On 🌱 Sprout the dog puts a ring there for you, which is the best way to learn what leading means.

πŸ•ŠοΈ Two kinds

In the meadow a goldfinch is steady and worth ; a swift is much faster and worth . On the pond, a teal and a tern. The harder photograph is worth more, and every photograph is worth more as the rounds go on.

🌾 Two places

Meadow: birds break from the grass and climb.
Skimmers: birds skim flat across a pond, faster and lower. One that runs out of time lands on the water. Best scores are kept separately.
The day goes by as the rounds do: dawn, morning, midday, golden hour and dusk, rounds each.

πŸ• About the dog

After every round the retriever holds up the photographs you got. It does not laugh at you. Ever. Nobody is hurt: a bird flinches at the flash and flies off.

πŸ™‚ Levels

A level sets the switches in βš™οΈ Settings; change any and you are playing your own mix.

πŸ”Ž What everything means