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Baseball
Three innings against the computer, or a Home Run Derby.
π HOME RUN!
βΈοΈ Paused
βΎ Baseball
Three innings. Your team (β€οΈ) bats first; the computer pitches and its
team fields. Watch the ball come in and tap anywhere (or π Swing) as it
reaches the plate: swing a little early and it goes to left field, a
little late and it goes to right. A ball inside the faint box is a
strike whether you swing or not; outside it, let it go. Three strikes
and you are out; four balls and you walk to first. Hit it where nobody
can catch it and run the bases; over the fence is a home run. Three outs
and the computer bats: now you pitch. Tap where you want the ball to
go, then tap again as the ring closes on your mark: the closer you are,
the closer the ball goes. π’ Slow fools a batter waiting for a fast
one. When the ball is hit on the ground, your fielder runs for it; tap
a base to throw it there. A runner who has to run (the one on first
when the ball is hit, say) is out if your throw gets there first.
Most runs after three innings wins; level, you play on.
π₯ Home Run Derby
The computer's slugger bats first; then you try to hit more home runs
before ten outs (a round ends at forty swings too). Every pitch is a strike, and you can let one go by.
Tap right on the ball as it reaches the plate. Tap a little low on it
and the ball flies up; a little high and it goes along the ground. Swing
a little early and it goes toward left field, a little late toward
right: the fence is closest down the lines. A miss, a foul or a ball that stays in the park is an out.
β¨οΈ Keys
Batting: Enter or the up arrow swings. In the derby the arrows move
a white ring and Enter swings at it. Pitching: the arrows move your
mark, Enter winds up and Enter again lets go; F fast, S slow.
Fielding: 1, 2, 3 or 4 (home), or the arrows (β first, β second,
β third, β home). Space, P or Escape pause.
βοΈ Settings
Detail
Frame rate
Frame readout
π§Ή Start over
This clears your games won, lost and drawn, and your derbies and bests. Settings are kept.