Ants come out of the nest and walk. You cannot steer one. All you
can do is give one of them a job, and the jobs are the whole game.
Get enough of them home before the time runs out.
π Giving a job
Pick a job from the row at the bottom β the number on it is how
many you have left. π± Sprout: tap the ground to put a marker there. The next ant
that walks onto it takes the job. Tap it again to take it back. π§ Scout: tap an ant to give it the job straight away, or tap the
ground for a marker. π Ace: tap the exact ant. A ring shows which one; let go to give
the job, slide away to cancel.
π§ The answer is a PLACE
You are never fast enough to react. Work out where the job needs to
happen and be waiting there. On π± Sprout the next step is shown
on the ground as a faint marker.
π§ Two jobs stick
Climb and Glide change an ant for good, and a marker
for either keeps giving it to every ant that passes while you have some
left. The other jobs are tasks: the ant does it, then walks on.
β Stop and π¨ Puff
A Stopper holds the crowd for as long as you like. The only way to move
it is Puff: it counts down from 5, then clears the soil round it,
and the others carry it off. π₯ does that to every ant at once, which is
how you end a nest early.
π Water, sap and arrows
Water sweeps an ant away unless it can π Swim, or you lay a
πͺ΅ Platform over it. Sap holds fast any ant that touches it. Stop an ant short of it and
π¨ Puff it clear. Arrowed soil only gives to a Tunnel or a Slope going the way the
arrows point. πΌ Stack piles up a wall that turns the crowd, and the stacker walks
on afterwards β unlike a Stopper. π¦ Jump leaps a short gap; a Jump
marker works for every ant that reaches it.
πͺ A long fall
An ant that falls a long way is lost β it walks home dazed, and it
does not count. Nothing dies in this game. A Glider floats down any drop.
π« Soil and β¬ rock
Brown soil gives to every digging job. Grey rock never does. Half of every
puzzle is noticing which is which.
πΊοΈ Finding your ants
The camera follows the leading ants and jumps to one about to fall too far.
Drag to look round, pinch to zoom, and π― to follow again. An
arrow at the edge of the screen points at ants you cannot see; tap it to
go there. The map in the corner shows the whole nest.
π³οΈ Endless Nest
One nest that keeps going. Every section you get an ant through adds to
your jobs. Ants left far behind are lost, so bring the colony with you.
π Levels
π± Sprout: short nests, markers, the next step shown, and βͺ rewind. π§ Scout: longer nests that can climb, and ants you can tap. π Ace: wide nests, tight budgets, and only the exact ant.
Every nest is new and every one has been played through before you see
it, so each one can be finished.