Ants come out of the hole at the top and walk. You cannot steer
them. All you can do is give one of them a job. Get enough of
them to the glowing way home.
π Giving a job
Pick a job from the bottom row: the number is how many you have.
Then tap an ant. The ant nearest your finger that can do it gets it.
You can pause with βΈοΈ and give jobs while everything is still.
βͺ Oops
Gave a job to the wrong ant? βͺ goes back five seconds and gives you
the job back. Every nest can be finished even if you waste one of each
job, and π starts it again.
π‘ Stuck?
π‘ shows where the next job goes and which one it is.
π§ Two jobs stick
Climb and Glide change an ant for good. The other jobs
are tasks: the ant does it, then walks on.
β Stop and π¨ Puff
A Stopper holds the crowd back for as long as you like. The only way to
move it is Puff: it counts down from 5, then puffs the soil away
round it, and the others carry it off. π₯ does that to every ant at once.
πͺ A long fall
An ant that falls too far is lost: it lies dazed, then wanders
off. Nothing is ever hurt. A Glider floats down any drop.
π« Soil and β¬ rock
Brown soil gives to every digging job. Grey rock never does.
πΊοΈ A big nest
A nest bigger than the screen has a map in the corner: tap it to
go there, and πΊοΈ folds it away. Arrows at the edge point to ants
you cannot see (red: they are heading for a long fall). Pinch to
zoom out to the whole nest and back; π does it too, and π― goes to the
next crowd of ants. The camera follows the ants, but not while you have
a job picked; π₯ stops it following, and starts it again. Big nests
have more than one hatch, and one way home.
π² Free play
Free play digs a new nest of the size you pick in βοΈ Settings,
from Tiny to Colossal (ten phones wide). The numbered nests never run
out: after the last one made by hand, every nest is dug for you, bigger
and harder as you go.
π Ages
π± Sprout (5-7): one screen to start, the β±οΈ Timer off; nests grow to Large. π§ Scout (8-11): bigger nests, the Timer on; nests grow to Giant. π Ace (12+): the hardest nests, the Timer on with the least time; nests grow to Colossal.
Picking an age sets the Timer; you can change it in βοΈ Settings, and it
counts at every age. Every nest gives five of each job it needs.
Every nest has been played through before you see it, so each one can
be finished.