🐜 Ant March

You cannot steer them. You can give them a job.
βš™οΈ Settings
Show the next step
How you give a job
After a miss
Camera jumps to trouble

How often each kind of nest comes up:

⛏️ Digging
🧱 Building
πŸ§— Climbing and falling
βœ‹ Stop and Puff
🌊 Water

Nest
30

🎯 The idea

Ants come out of the nest and walk. You cannot steer one. All you can do is give one of them a job, and the jobs are the whole game. Get enough of them home before the time runs out.

πŸ‘† Giving a job

Pick a job from the row at the bottom β€” the number on it is how many you have left.
🌱 Sprout: tap the ground to put a marker there. The next ant that walks onto it takes the job. Tap it again to take it back.
🧭 Scout: tap an ant to give it the job straight away, or tap the ground for a marker.
πŸ† Ace: tap the exact ant. A ring shows which one; let go to give the job, slide away to cancel.

🧠 The answer is a PLACE

You are never fast enough to react. Work out where the job needs to happen and be waiting there. On 🌱 Sprout the next step is shown on the ground as a faint marker.

πŸ§— Two jobs stick

Climb and Glide change an ant for good, and a marker for either keeps giving it to every ant that passes while you have some left. The other jobs are tasks: the ant does it, then walks on.

βœ‹ Stop and πŸ’¨ Puff

A Stopper holds the crowd for as long as you like. The only way to move it is Puff: it counts down from 5, then clears the soil round it, and the others carry it off. πŸ’₯ does that to every ant at once, which is how you end a nest early.

🌊 Water, sap and arrows

Water sweeps an ant away unless it can 🏊 Swim, or you lay a πŸͺ΅ Platform over it.
Sap holds fast any ant that touches it. Stop an ant short of it and πŸ’¨ Puff it clear.
Arrowed soil only gives to a Tunnel or a Slope going the way the arrows point.
πŸ—Ό Stack piles up a wall that turns the crowd, and the stacker walks on afterwards β€” unlike a Stopper. 🦘 Jump leaps a short gap; a Jump marker works for every ant that reaches it.

πŸͺ‚ A long fall

An ant that falls a long way is lost β€” it walks home dazed, and it does not count. Nothing dies in this game. A Glider floats down any drop.

🟫 Soil and ⬛ rock

Brown soil gives to every digging job. Grey rock never does. Half of every puzzle is noticing which is which.

πŸ—ΊοΈ Finding your ants

The camera follows the leading ants and jumps to one about to fall too far. Drag to look round, pinch to zoom, and 🎯 to follow again. An arrow at the edge of the screen points at ants you cannot see; tap it to go there. The map in the corner shows the whole nest.

πŸ•³οΈ Endless Nest

One nest that keeps going. Every section you get an ant through adds to your jobs. Ants left far behind are lost, so bring the colony with you.

πŸ™‚ Levels

🌱 Sprout: short nests, markers, the next step shown, and βͺ rewind.
🧭 Scout: longer nests that can climb, and ants you can tap.
πŸ† Ace: wide nests, tight budgets, and only the exact ant.
Every nest is new and every one has been played through before you see it, so each one can be finished.

πŸ”Ž What everything means