Aggravation — rules card
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Aggravation
3 to 6 players · two 52-card packs plus four
jokers — 108 cards
THE IDEA
• Eleven cards each, and eleven rounds.
Each round has a CONTRACT you must lay
down before you can start getting rid of cards.
• Go out first and everybody else counts what
they are still holding. Lowest total after the last
round wins.
THE FREE ROUND
• Before the first turn of every round, going
once round the table, each player may swap
ONE card with the top of the discard pile.
• No drawing, no going down, no stealing
during it — one card for one card, and your
hand is the same size afterwards.
A TURN
• Draw exactly one: the top of the pile, or the
top discard.
• Then you may GO DOWN if you can make
this round's contract, and lay off spare cards
onto melds already on the table.
• Then discard exactly one. Every turn ends
with a discard; there is no passing.
• Once you are down you may not throw a
card that would lay off somewhere. The
opponents obey that too. At Sprout only, ⚙️
Settings can turn this off.
BURIAL — THE RULE THAT
SURPRISES PEOPLE
• A discard is BURIED the moment another
card lands on it, and a buried card can never
be taken by anybody, ever.
• So a steal, which lifts the top card off, can
expose a card that was buried a second ago
— and it is takeable again.
STEALING
• When somebody discards, a player who is
not on turn may STEAL it. It costs a penalty
card off the pile as well, so a steal is always
two cards.
• There are only so many steals a round, and
the game tells you how many you have used.
SCORING
• Cards left in your hand score against you.
Low total wins the whole game.
• A player who fails to make a contract plays it
again next round while everybody else moves
on.
WORDS THIS GAME USES
Contract — What this round demands before
you may lay anything down — two sets of
three, a set and a run, and so on. It changes
every round and it gets harder.
Set — Three or more cards of the same rank.
Suit does not matter.
Run — Three or more cards in order in the
same suit.
Going down — Laying your contract on the
table for the first time. Until you do, you
cannot get rid of anything.
Laying off — Adding a card to a meld already
on the table — yours or anybody else's.
Buried — A discard that another discard has
covered. Gone for good.
Wild — A joker, and in this game a two as
well. A meld may not be more than half wilds.
WHERE THESE CAME FROM
The owner's household rules, transcribed in
docs/aggravation.md. This is a contract
rummy played in one family for years. There is
no published authority for it and this card does
not pretend otherwise. The family game is the
reference.
w.richardpringle.com/games/aggravation/
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